UX DESIGN // VISUAL DESIGN
Sentinels of Light
Sentinels of Light was a global cross-game marketing event set in the League of Legends universe, featuring a rich in-client narrative adventure and marketplace. Bruno played a key role in shaping the experience, helping to bring new game modes, Sentinel and Ruined skins, unique missions, and rewards to life.
As Senior Visual Designer on the marketing team, Bruno led the development of the Brand and UI Design System, ensuring a cohesive and immersive visual identity. His work focused on establishing a distinct aesthetic balance between the two antagonist factions, creating a unified experience that resonated across the event’s storytelling and gameplay.
Hub UX
+Visual Design
The Rise of the Sentinels digital experience unfolded through weekly chapter releases, guiding players as they explored new regions, recruited allies, and completed gameplay challenges to unlock rewards. Bruno ensured that the usability, visual styling, and animations aligned with the event’s ornate shape language, creating a seamless and immersive navigation experience throughout the journey.
Roots of Ruin
Bruno also contributed a unique piece of artwork designed to educate "Dive Deepers" players about the Court of Camavor. He created a Family Tree visual, crafted from dark mist, that illustrated the relationships between multiple champions within the League of Legends universe during the Ruination event. This immersive design helped deepen players’ understanding of the lore and character connections.
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Projects
SEASON 2022
Brand Identity // UI Design
DOJO FIGHTWEAR
Brand Identity // UI Design