Bruno Galvani
// UI Artist @ Epic Games
Bruno Galvani
UI Artist @ Epic Games
[Scroll]
MMXXV // Welcome
Selected Works
At Epic Games, Bruno pushes UI development forward by pairing creative vision with efficient execution. His work focuses on creating interfaces that feel intuitive, responsive, and unmistakably modern.
At Epic Games, Bruno pushes UI development forward by pairing creative vision with efficient execution. His work focuses on creating interfaces that feel intuitive, responsive, and unmistakably modern.
At Epic Games, Bruno pushes UI development forward by pairing creative vision with efficient execution. His work focuses on creating interfaces that feel intuitive, responsive, and unmistakably modern.
At Epic Games, Bruno pushes UI development forward by pairing creative vision with efficient execution. His work focuses on creating interfaces that feel intuitive, responsive, and unmistakably modern.
Fortnite
V-Bucks
As a Senior UI Artist on Fortnite, Bruno was responsible for the redesign and implementation of the revamped V-Bucks screen in Unreal Engine. The interface was restructured to clearly communicate updated currency tiers, with a UX strategy focused on visual differentiation through color, hierarchy, and enhanced graphical treatment for premium offerings. He developed custom material shaders and animations in alignment with Fortnite’s updated UI kit and visual design guidelines. These improvements enhanced clarity and visual polish, resulting in positive player feedback across community forums and social media channels.
As a Senior UI Artist on Fortnite, Bruno was responsible for the redesign and implementation of the revamped V-Bucks screen in Unreal Engine. The interface was restructured to clearly communicate updated currency tiers, with a UX strategy focused on visual differentiation through color, hierarchy, and enhanced graphical treatment for premium offerings. He developed custom material shaders and animations in alignment with Fortnite’s updated UI kit and visual design guidelines. These improvements enhanced clarity and visual polish, resulting in positive player feedback across community forums and social media channels.
As a Senior UI Artist on Fortnite, Bruno was responsible for the redesign and implementation of the revamped V-Bucks screen in Unreal Engine. The interface was restructured to clearly communicate updated currency tiers, with a UX strategy focused on visual differentiation through color, hierarchy, and enhanced graphical treatment for premium offerings. He developed custom material shaders and animations in alignment with Fortnite’s updated UI kit and visual design guidelines. These improvements enhanced clarity and visual polish, resulting in positive player feedback across community forums and social media channels.
VALORANT
Store Launch
While at Riot Games, Bruno contributed to the VALORANT Store Beta and console launches by designing and implementing multiple UI screens, including Store Landing, Rotating Item, Purchase Confirmation, Purchase Complete, Currency Wallet, Accessories, and Night Market. He collaborated closely with engineers to deliver responsive, high-quality motion using Unreal Engine. Bruno was responsible for the visual and motion design of the Store experience, refining typography, tile styling, carousel layouts, responsive filigree, and 3D render presentation, as well as creating animated Night Market tiles using material-driven and flipbook techniques.
While at Riot Games, Bruno contributed to the VALORANT Store Beta and console launches by designing and implementing multiple UI screens, including Store Landing, Rotating Item, Purchase Confirmation, Purchase Complete, Currency Wallet, Accessories, and Night Market. He collaborated closely with engineers to deliver responsive, high-quality motion using Unreal Engine. Bruno was responsible for the visual and motion design of the Store experience, refining typography, tile styling, carousel layouts, responsive filigree, and 3D render presentation, as well as creating animated Night Market tiles using material-driven and flipbook techniques.
While at Riot Games, Bruno contributed to the VALORANT Store Beta and console launches by designing and implementing multiple UI screens, including Store Landing, Rotating Item, Purchase Confirmation, Purchase Complete, Currency Wallet, Accessories, and Night Market. He collaborated closely with engineers to deliver responsive, high-quality motion using Unreal Engine. Bruno was responsible for the visual and motion design of the Store experience, refining typography, tile styling, carousel layouts, responsive filigree, and 3D render presentation, as well as creating animated Night Market tiles using material-driven and flipbook techniques.
League of Legends
Sentinels of Light
Sentinels of Light was a global cross‑game event in the League of Legends universe, featuring an in‑client narrative adventure and marketplace. Bruno helped shape the experience by crafting the brand and UI design system, creating a cohesive visual identity and balancing the aesthetics of opposing factions across storytelling and gameplay. He ensured usability, visual styling, and animations aligned with the event’s ornate shape language throughout weekly releases, while contributing to key art, web implementation, and motion graphics. He also created a lore‑driven Family Tree artwork for Dive Deeper players, illustrating champion relationships during the Ruination and deepening narrative engagement.
Sentinels of Light was a global cross‑game event in the League of Legends universe, featuring an in‑client narrative adventure and marketplace. Bruno helped shape the experience by crafting the brand and UI design system, creating a cohesive visual identity and balancing the aesthetics of opposing factions across storytelling and gameplay. He ensured usability, visual styling, and animations aligned with the event’s ornate shape language throughout weekly releases, while contributing to key art, web implementation, and motion graphics. He also created a lore‑driven Family Tree artwork for Dive Deeper players, illustrating champion relationships during the Ruination and deepening narrative engagement.
Sentinels of Light was a global cross‑game event in the League of Legends universe, featuring an in‑client narrative adventure and marketplace. Bruno helped shape the experience by crafting the brand and UI design system, creating a cohesive visual identity and balancing the aesthetics of opposing factions across storytelling and gameplay. He ensured usability, visual styling, and animations aligned with the event’s ornate shape language throughout weekly releases, while contributing to key art, web implementation, and motion graphics. He also created a lore‑driven Family Tree artwork for Dive Deeper players, illustrating champion relationships during the Ruination and deepening narrative engagement.
League of Legends
Season 2022
For the League of Legends 2022 Season marketing launch, Bruno was responsible for the development of the brand identity, key art, and motion targets. He partnered with cross-functional teams to deliver an immersive experience that resonated with a global player base. Bruno designed the updated Season Start 2022 logo with a battle-worn gold metal aesthetic, ensuring adaptability across multiple formats and alignment with in-game art direction. He also contributed to the teaser countdown screen to build anticipation, as well as the in-client hub, enhancing how players discovered and purchased monetization features while staying connected to live events across Riot’s portfolio.
For the League of Legends 2022 Season marketing launch, Bruno was responsible for the development of the brand identity, key art, and motion targets. He partnered with cross-functional teams to deliver an immersive experience that resonated with a global player base. Bruno designed the updated Season Start 2022 logo with a battle-worn gold metal aesthetic, ensuring adaptability across multiple formats and alignment with in-game art direction. He also contributed to the teaser countdown screen to build anticipation, as well as the in-client hub, enhancing how players discovered and purchased monetization features while staying connected to live events across Riot’s portfolio.
For the League of Legends 2022 Season marketing launch, Bruno was responsible for the development of the brand identity, key art, and motion targets. He partnered with cross-functional teams to deliver an immersive experience that resonated with a global player base. Bruno designed the updated Season Start 2022 logo with a battle-worn gold metal aesthetic, ensuring adaptability across multiple formats and alignment with in-game art direction. He also contributed to the teaser countdown screen to build anticipation, as well as the in-client hub, enhancing how players discovered and purchased monetization features while staying connected to live events across Riot’s portfolio.
Granville Island Brewing
Small Batch
Granville Island Brewery, a British Columbia–based brewery known for its small-batch craftsmanship and artisanal heritage, partnered with 9 Letters to develop a packaging design system that honored its legacy while delivering strong shelf impact. Operating from its original Vancouver location, the brewery aimed to engage beer enthusiasts through monthly small-batch releases, each defined by a distinct flavor profile and story. As a staff designer on the project, Bruno played an integral role in translating this vision into a cohesive visual identity, overseeing the process from concept development through final packaging production and ensuring each label effectively communicated the unique character and narrative of every brew.
Granville Island Brewery, a British Columbia–based brewery known for its small-batch craftsmanship and artisanal heritage, partnered with 9 Letters to develop a packaging design system that honored its legacy while delivering strong shelf impact. Operating from its original Vancouver location, the brewery aimed to engage beer enthusiasts through monthly small-batch releases, each defined by a distinct flavor profile and story. As a staff designer on the project, Bruno played an integral role in translating this vision into a cohesive visual identity, overseeing the process from concept development through final packaging production and ensuring each label effectively communicated the unique character and narrative of every brew.
Granville Island Brewery, a British Columbia–based brewery known for its small-batch craftsmanship and artisanal heritage, partnered with 9 Letters to develop a packaging design system that honored its legacy while delivering strong shelf impact. Operating from its original Vancouver location, the brewery aimed to engage beer enthusiasts through monthly small-batch releases, each defined by a distinct flavor profile and story. As a staff designer on the project, Bruno played an integral role in translating this vision into a cohesive visual identity, overseeing the process from concept development through final packaging production and ensuring each label effectively communicated the unique character and narrative of every brew.
Cut the cord
My sign is vital, my hands are cold.
Bruno is a UI Artist dedicated to crafting expressive, high-quality interfaces that balance passion, precision, and functionality. With a strong sense of warmth, rhythm, and craftsmanship, he blends visual design, motion, and interaction to create responsive, intuitive experiences. Through close collaboration with cross-functional teams, Bruno delivers polished work that resonates emotionally with users while continually elevating the standard of interface design.
2012
/
2013
Senior Designer
G/PAC
2012
2013
Senior Designer
G/PAC
2012
2013
Senior Designer
G/PAC
2014
/
2019
Art Director
9 Letters
2014
2019
Art Director
9 Letters
2014
2019
Art Director
9 Letters
2019
/
2020
Web Designer
PACIFIC
2019
2020
Web Designer
PACIFIC
2019
2020
Web Designer
PACIFIC
2020
/
2022
Senior Designer
Thinkingbox
2020
2022
Senior Designer
Thinkingbox
2020
2022
Senior Designer
Thinkingbox
2022
/
2024
Senior Visual Designer
Riot Games
2022
2024
Senior Visual Designer
Riot Games
2022
2024
Senior Visual Designer
Riot Games
2024
/
Present
Senior UI Artist
Epic Games
2024
Present
Senior UI Artist
Epic Games
2024
Present
Senior UI Artist
Epic Games
Lives
07
Level
33
Lives
07
Level
























