Bruno Galvani

// UI Artist @ Epic Games

Bruno Galvani

UI Artist @ Epic Games

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MMXXV // Welcome

Selected Works

At Epic Games, Bruno pushes UI development forward by pairing creative vision with efficient execution. His work focuses on creating interfaces that feel intuitive, responsive, and unmistakably modern.

At Epic Games, Bruno pushes UI development forward by pairing creative vision with efficient execution. His work focuses on creating interfaces that feel intuitive, responsive, and unmistakably modern.

At Epic Games, Bruno pushes UI development forward by pairing creative vision with efficient execution. His work focuses on creating interfaces that feel intuitive, responsive, and unmistakably modern.

At Epic Games, Bruno pushes UI development forward by pairing creative vision with efficient execution. His work focuses on creating interfaces that feel intuitive, responsive, and unmistakably modern.

Fortnite

V-Bucks

Bruno worked closely with the Fortnite UI/UX and engineering teams to redesign and implement the updated V‑Bucks screen in Unreal Engine. Collaborating across disciplines, he helped refine the interface structure to clearly communicate new currency tiers, ensuring visual hierarchy, color usage, and premium treatments were consistent with the broader UX strategy. He translated design intentions into polished in‑engine execution by building custom material shaders, fine‑tuning animations, and aligning every detail with Fortnite’s evolving UI kit. The result was a highly refined, production‑ready screen that delivered strong clarity and visual cohesion, earning positive responses from players across community channels.

Bruno worked closely with the Fortnite UI/UX and engineering teams to redesign and implement the updated V‑Bucks screen in Unreal Engine. Collaborating across disciplines, he helped refine the interface structure to clearly communicate new currency tiers, ensuring visual hierarchy, color usage, and premium treatments were consistent with the broader UX strategy. He translated design intentions into polished in‑engine execution by building custom material shaders, fine‑tuning animations, and aligning every detail with Fortnite’s evolving UI kit. The result was a highly refined, production‑ready screen that delivered strong clarity and visual cohesion, earning positive responses from players across community channels.

Bruno worked closely with the Fortnite UI/UX and engineering teams to redesign and implement the updated V‑Bucks screen in Unreal Engine. Collaborating across disciplines, he helped refine the interface structure to clearly communicate new currency tiers, ensuring visual hierarchy, color usage, and premium treatments were consistent with the broader UX strategy. He translated design intentions into polished in‑engine execution by building custom material shaders, fine‑tuning animations, and aligning every detail with Fortnite’s evolving UI kit. The result was a highly refined, production‑ready screen that delivered strong clarity and visual cohesion, earning positive responses from players across community channels.

VALORANT

Store Launch

Bruno played a key role in bringing the VALORANT Store Beta and console experience to life, contributing to a wide range of UI screens, from Store Landing and Rotating Item views to Purchase flows, the Currency Wallet, Accessories, and the Night Market. He worked in close coordination with Riot’s engineers throughout development, ensuring that every design decision translated cleanly into Unreal Engine with smooth, responsive motion. His implementation work focused on elevating the Store and Night Market’s presentation through refined typography, tile and carousel styling, adaptive filigree details, and high‑fidelity 3D render integration, resulting in a polished and cohesive final experience.

Bruno played a key role in bringing the VALORANT Store Beta and console experience to life, contributing to a wide range of UI screens, from Store Landing and Rotating Item views to Purchase flows, the Currency Wallet, Accessories, and the Night Market. He worked in close coordination with Riot’s engineers throughout development, ensuring that every design decision translated cleanly into Unreal Engine with smooth, responsive motion. His implementation work focused on elevating the Store and Night Market’s presentation through refined typography, tile and carousel styling, adaptive filigree details, and high‑fidelity 3D render integration, resulting in a polished and cohesive final experience.

Bruno played a key role in bringing the VALORANT Store Beta and console experience to life, contributing to a wide range of UI screens, from Store Landing and Rotating Item views to Purchase flows, the Currency Wallet, Accessories, and the Night Market. He worked in close coordination with Riot’s engineers throughout development, ensuring that every design decision translated cleanly into Unreal Engine with smooth, responsive motion. His implementation work focused on elevating the Store and Night Market’s presentation through refined typography, tile and carousel styling, adaptive filigree details, and high‑fidelity 3D render integration, resulting in a polished and cohesive final experience.

League of Legends

Sentinels of Light

Sentinels of Light was a global cross‑game event within the League of Legends universe, combining an in‑client narrative journey with a dedicated marketplace. Bruno collaborated with teams across disciplines to build the brand and UI design system, shaping a unified visual identity that balanced the contrasting aesthetics of the event’s opposing factions. He refined usability, visual styling, and animation details to match the event’s ornate shape language across weekly releases, while also contributing to key art, web integration, and motion graphics to ensure a cohesive, high‑quality experience.

Sentinels of Light was a global cross‑game event within the League of Legends universe, combining an in‑client narrative journey with a dedicated marketplace. Bruno collaborated with teams across disciplines to build the brand and UI design system, shaping a unified visual identity that balanced the contrasting aesthetics of the event’s opposing factions. He refined usability, visual styling, and animation details to match the event’s ornate shape language across weekly releases, while also contributing to key art, web integration, and motion graphics to ensure a cohesive, high‑quality experience.

Sentinels of Light was a global cross‑game event within the League of Legends universe, combining an in‑client narrative journey with a dedicated marketplace. Bruno collaborated with teams across disciplines to build the brand and UI design system, shaping a unified visual identity that balanced the contrasting aesthetics of the event’s opposing factions. He refined usability, visual styling, and animation details to match the event’s ornate shape language across weekly releases, while also contributing to key art, web integration, and motion graphics to ensure a cohesive, high‑quality experience.

League of Legends

Season 2022

Bruno contributed to the League of Legends 2022 Season launch by defining the brand identity, key art, and motion targets with clear art direction that guided the broader initiative. He articulated the visual rationale behind the updated Season Start logo, its battle‑worn gold aesthetic, its alignment with in‑game art direction, and its adaptability across formats—ensuring teams understood how it should function across the campaign. Bruno also shaped the vision for the teaser countdown and in‑client hub, communicating how players should discover content, engage with live events, and navigate monetization features, resulting in a cohesive and intentional launch experience.

Bruno contributed to the League of Legends 2022 Season launch by defining the brand identity, key art, and motion targets with clear art direction that guided the broader initiative. He articulated the visual rationale behind the updated Season Start logo, its battle‑worn gold aesthetic, its alignment with in‑game art direction, and its adaptability across formats—ensuring teams understood how it should function across the campaign. Bruno also shaped the vision for the teaser countdown and in‑client hub, communicating how players should discover content, engage with live events, and navigate monetization features, resulting in a cohesive and intentional launch experience.

Bruno contributed to the League of Legends 2022 Season launch by defining the brand identity, key art, and motion targets with clear art direction that guided the broader initiative. He articulated the visual rationale behind the updated Season Start logo, its battle‑worn gold aesthetic, its alignment with in‑game art direction, and its adaptability across formats—ensuring teams understood how it should function across the campaign. Bruno also shaped the vision for the teaser countdown and in‑client hub, communicating how players should discover content, engage with live events, and navigate monetization features, resulting in a cohesive and intentional launch experience.

Granville Island Brewing

Small Batch

Granville Island Brewery partnered with 9 Letters to create a refreshed packaging system that balanced its small‑batch heritage with strong shelf presence. As a staff designer, Bruno helped develop the visual identity for the brewery’s monthly limited releases, guiding concepts through final production and ensuring each label clearly expressed the unique flavor and story of every beer.

Granville Island Brewery partnered with 9 Letters to create a refreshed packaging system that balanced its small‑batch heritage with strong shelf presence. As a staff designer, Bruno helped develop the visual identity for the brewery’s monthly limited releases, guiding concepts through final production and ensuring each label clearly expressed the unique flavor and story of every beer.

Granville Island Brewery partnered with 9 Letters to create a refreshed packaging system that balanced its small‑batch heritage with strong shelf presence. As a staff designer, Bruno helped develop the visual identity for the brewery’s monthly limited releases, guiding concepts through final production and ensuring each label clearly expressed the unique flavor and story of every beer.

Cut the cord

My sign is vital, my hands are cold.

Bruno is a UI Artist dedicated to crafting expressive, high-quality interfaces that balance passion, precision, and functionality. With a strong sense of warmth, rhythm, and craftsmanship, he blends visual design, motion, and interaction to create responsive, intuitive experiences. Through close collaboration with cross-functional teams, Bruno delivers polished work that resonates emotionally with users while continually elevating the standard of interface design.

2012

/

2013

Senior Designer

G/PAC

2012

2013

Senior Designer

G/PAC

2012

2013

Senior Designer

G/PAC

2014

/

2019

Art Director

9 Letters

2014

2019

Art Director

9 Letters

2014

2019

Art Director

9 Letters

2019

/

2020

Web Designer

PACIFIC

2019

2020

Web Designer

PACIFIC

2019

2020

Web Designer

PACIFIC

2020

/

2022

Senior Designer

Thinkingbox

2020

2022

Senior Designer

Thinkingbox

2020

2022

Senior Designer

Thinkingbox

2022

/

2024

Senior Visual Designer

Riot Games

2022

2024

Senior Visual Designer

Riot Games

2022

2024

Senior Visual Designer

Riot Games

2024

/

Present

Senior UI Artist

Epic Games

2024

Present

Senior UI Artist

Epic Games

2024

Present

Senior UI Artist

Epic Games

Lives

07

Level

33

Lives

07

Level

33